![]() ![]() ![]() Feature: Added setting to the options to allow zones to overlap (default is off).Feature: You can now sort the staff management table.So I'll say it: I'm a convert! And I suspect I'm only beginning to scratch the surface of what can be done. ![]() Not to mention, overlapping zones makes it easier to zone the separate jobs (gift shop, cleaning etc.) because each zone is essentially on its own layer, independent of all other zones. I personally found overlapping my fixer zones helped deal with breakdown spikes, while retaining the advantage of zoning, that is: reducing the amount of time spent walking between tasks. However, it can be quite painstaking to balance your zones perfectly so that staff idleness is minimised, especially for your fixers, because equipment breakdowns are semi-randomised. That's because, while staff do prioritise nearby tasks, if the only task available is far away, they'll still do it. You see, zones are really useful for stopping your staff from wasting too much time walking. Plus, if I'm honest, I didn't understand the use case for this feature. I prevented zones overlapping in the original design because I thought having lots of overlapping zones might be confusing for players. With the latest update there is now a setting in the Options which, when enabled, will allow your zones to overlap. When you added an area to new zone, it was removed from any zone it was currently assigned to. Finally, if you need to update your mod at a later time, make the necessary changes to the mod's folder and then use the "Update item on workshop" button which appears when you select the mod in the Mod Manager.To overlap or not to overlapBefore now, it's not been possible to place the same area in more than one zone. Once you're happy with it, change the mod's visibility to public so that others can download your mod!ġ5. Feel free to play with this page and get it how you see fit. Assuming the upload completes successfully, a browser will open automatically pointing to your new mod's page in the workshop. In the future you can use this space to let your subscribers know what has changed.ġ4. Once you are sure your mod is safe to use, upload it to the workshop using the "Upload to workshop" button which appears when you select the mod in the Mod Manager.ġ2. You should try using the mod in many different circumstances, in new games and existing ones, in the campaign and in sandbox mode.ġ1. It does not check whether your mod will break the game when played with! The game only checks for superficial load errors. Once the mod loads successfully, you should test it in the game. ![]() If so, fix these and try reloading the mod (tick the check box and click reload mods).ġ0. Are there any errors listed in the right hand panel? You should see the mod's title and description in the right hand panel.
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